A Terrible Concert From a Confused, Glitchy AI
This is an early build of a game engine was working on in 2020, designed to produce a procgen roguelike world.
If you watch how badly the chess games go you can see that the distributed gameplay logic engine didn’t work so good. Distributed consistency is really hard you guys.
Honestly the procgen music engine wasn’t… terrible. As procgen music engines go it’s… on the verge of listenable. If this were playing while I were wandering around in a forest for a long period of time I wouldn’t be TOO MAD.
The goal was to create music that just ran forever in the background and never really drew attention to itself, which is kind of where it’s at.
I put a lot of effort into this “taking model-generated MIDI, using heuristic rules to sort it and apply structure to it, then running it through a javascript in-browser synth” project, but not a year later models like Suno could generate full pop songs so this was basically obsolete before it ever launched.
Honestly, watching it go and listening to it is kinda charming.
Here’s another, later concert from a slightly later build:
There’s a little special song at 13:50 that is one of the worst things the engine has ever composed.
Whenever I played this for anybody who was at all interested in music they were actively mad at me for doing this to music.