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The Gamemaster's Tarot

What is this?

Many games and game systems use the Tarot deck as a conflict resolution mechanism, and many new game masters — and writers — like to turn to the Tarot for inspiration.

The reason for this seems pretty clear: the Tarot deck contains a lot of bold, memorable archetypes. It’s like a hundred-year-old miniaturized version of TvTropes that you can roll out in order to generate ideas on the fly. It’s a starting point to help stave off the tyranny of the blank page.

This book is intended to serve as a starting-off point: what do these cards mean? How might I use them in a role-playing game or as writing inspiration?

For each card I try my best to describe the card’s interpretation, as well as lay out some characters, hooks, locations, treasures, and names that might be associated with that card in specific. A lot of these interpretations are also very broad: I’m not here to write your stories for you, just to give you some ideas to riff on.

Read The Whole Book, Here