The Gamemaster's Tarot

What is this?
Many games and game systems use the Tarot deck as a conflict resolution mechanism, and many new game masters — and writers — like to turn to the Tarot for inspiration.
The reason for this seems pretty clear: the Tarot deck contains a lot of bold, memorable archetypes. It’s like a hundred-year-old miniaturized version of TvTropes that you can roll out in order to generate ideas on the fly. It’s a starting point to help stave off the tyranny of the blank page.
This book is intended to serve as a starting-off point: what do these cards mean? How might I use them in a role-playing game or as writing inspiration?
For each card I try my best to describe the card’s interpretation, as well as lay out some characters, hooks, locations, treasures, and names that might be associated with that card in specific. A lot of these interpretations are also very broad: I’m not here to write your stories for you, just to give you some ideas to riff on.