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  1. The Dream Syndicate

    okay, so, funny story, in the DeltaGreen TTRPG there’s a group of people called “The Dream Syndicate” with a fake website

    so I follow the link, I go to the website, and I think “whoa, this is INSANE, the language feels so CULTY, I love that they went to all of this trouble to build a fake online cult to match their description in the source book”

    and then I read about the Dream Syndicate in the source book and it doesn’t match at all

    this is just a real website?

    DREAM SYNDICATE

    modern american companies are way, way down the jim jones pipeline to fuckin’ cult city

    tell me your company doesn’t have a set of commandments (c.f. “values”) you’re supposed to live by and a holy mission


  2. Great Little Louie Zong Concept Albums

    Need to do some BUSINESS! in the 1990s?

    If you can listen to this without a little pixelated city coming to life before your very eyes, you had a very different childhood than I did.

    @ArmyofOneandaHalf - 2 years ago

    Ah yes, this delivers unparalleled value to the consumer

    Okay, what about if you’re playing a little SNES game with prerendered graphics about a plucky little apple?

    @egg_mittens - 1 year ago This album has perfect nintendo game flow.

    • World 1: Large, more powerful than the player, but very easy to outsmart. A simple fellow to help you get the controls.
    • World 2: The game starts showing you a bit of its edge. This boss is entirely antagonistic, but is also very charismatic and you kind of grow to love when they’re on screen. Thinks they’re very cool.
    • World 3 mini-boss: duck
    • World 3: Coming right around the midpoint of the game is the first proper challenge: a doppleganger boss. Propells the main story forward, genuinely a little scary. Defeating this boss feels like a huge achievement.
    • World 4 mini-boss: Yeah, it’s a little silly, but also kind of a tank and you don’t fully believe it’s a mini-boss. It plays around with the environment and hits like a truck.
    • World 4: We’re nearing the big bad now, so this is a huge challenge in the game’s core mechanics. The fight itself contains a puzzle aspect that is really frustrating because it’s like playing tic tac toe with lava.
    • World 5: Final thing before the big bad and while they’re tough to beat, it’s nothing you haven’t seen before. They’re really there to hype you up and to get you pumped for the final boss. Making you overconfident. What’s the worst that can happen?
    • World 6: Complete lovecraftian horror. A full departure from the lightharted, kind of campy aesthetic the rest of the game has had, it is now you against an unfeeling, all-powerful darkness. The threat they pose is existential, every time you die to it you feel stabbing pain and fear in your heart. This is the worst thing that can happen.

  3. sometimes I worry

    sometimes I stay up at night worrying that I’ll join a company that doesn’t have “Teamwork” and “Innovation” in its core values, and instead has “Collaboration” and “Inventiveness”

    i’m not sure if I’d be able to survive the change




  4. exonerative

    layoff notifications are always written in the exonerative tense: “X% of our employees will be leaving the company, we’re sorry for the ones affected”

    as if they were hit by a fleet of buses one at a time



  5. Sync Up

    at some point in the past 20 years people stopped saying “meet” and started saying “sync” or “sync up”

    MEETINGS ARE OVER, NOW THERE IS ONLY SYNCHRONIZATION


  6. corporate beat poetry

    Following up

    with the mental model

    of validating solutions

    aligned autonomy

    while tailoring

    our frameworks’ approach

    to specific flows

    out of these perspectives

    we’ve gathered a lot

    of great feedback

    for planning and executing

    roll-out team objectives

    baking that in

    to a new process

    to address pain points

    we’ve identified

    including barriers

    to ideation,

    focus,

    and synergies,

    while preserving

    our best chance to succeed

    with a new team-level


    product strategy documentation phase

    to clearly align

    the team’s strategy

    to the overall company strategy

    creating a big improvement

    over last half

    a cross discipline

    planning leads team

    will create a more inclusive experience

    across the board

    we’re really stretched

    so we can go deep

    utilizing impact analysis

    planning cycles

    detailed planning leads

    across four distinct phases

    utilizing context

    to jump in

    to high level completion

    of the company strategy phase


    the output of which

    was the phase priorities

    which we’ll walk into

    with the OKR setting phase

    for lightweight half-planning

    strategy buffered feedback week phase

    then, again,

    we’ll have the monthly

    company objectives

    to deliver a “golden goose”

    “star retention” using

    the team strategy doc

    which I’ll share out

    after this presentation,

    investment in targets

    and goals

    that will have value

    for the business,

    delineating an exciting change


  7. corporate apologetics

    😔 “We’re listening, self-reflecting, and making changes to our approach, and we understand that you feel threatened by our last interaction. We’d like to apologize to how we came off in our earlier interaction.”

    😠 “You SHIT in my CHEERIOS.”

    😔 “We hear you and we would like to apologize for any confusion and angst the new state of your cereal has caused you.”

    😠 “Don’t POOP where FOOD is!”

    😔 “We would like to assure you that we will be making changes to our policy vis-a-vis how we manage breakfast cereals going forward.”

    😠 “WHAT CHANGES!?!?”


  8. potemkin

    My wife’s company is trying to convince people to return to the office because one of their executives thinks its embarrassing when clients come by and the offices are empty, anyways, theatre students always need some pocket money and if someone wants to join my exciting new “potemkin village as a service” startup.

    seatfillr is gonna be huge


    Avenue 5 nailed this, with a deck filled with attractive, well-dressed actors pretending to work on a bunch of high-tech-looking panels for the sake of the company’s image while the actual engineers worked on a bunch of regular computers in a dingy, crowded, messy office.

    as a dumpy ADHD man who wears a robe for most of the day and who has built a tremendous amount of real actual software I feel like if I had to operate in a traditional corporate environment, having a productive looking actor representing me would actually be a real career boon

    He could go in, look attractive, and attend all of the meetings and report back to me and I could do all of the actual work and cyrano de bergerac for him in key moments, I think we’d be a productive team.

    pretty sure we’d be VP of Engineering before long

    “why are you always wearing that bluetooth headset?”

    Curtis’s Actor, Handsomely: “I’m very busy with all of my job.”


  9. gorthrax

    as Gorthrax The Volcano Demon’s lava murders are down to only a handful a day, we’ve decided to once again slowly phase out our expensive dimensional walls in favor of a demon management strategy that focuses more on individual choice