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notes ==> Lil Rpg

  1. project killer

    So, I had a neat idea of something I could do with a game I was working on: take the 2D plane the game was running on and stack it on a 3D plane, so that the game would visibly take place on a screen in a different, 3D world.

    I whipped up a quick demo:

    2025 Editor’s Note:

    In retrospect, this neat idea was actually the worst kind of idea: a total project killer.

    It sucked up a bunch of time and air, and obviously I lack the experience and chops to build a viable full 3D game: so chasing this idea would be impractical.

    Something about the mere existence of this 2D/3D divide ended up drawing a lot of focus and thought, but it was so obviously impractical that the project couldn’t continue. Rather than rolling it back and continuing with an earlier build, I simply moved on to the next idea.

    This was the last time I ever posted about this project.


  2. li'l rpg

    (editor’s note: For a while I was working on this project in Godot, a little RPG thing.)


    This is turning out to be super interesting pixel art experiment:

    The level’s geometry is very basic and I’m encoding the texture information on a normal layer rather than by painting it.

    When combined with light sources, the level’s texture information looks very naturalistic.

    basic geo:

    2D normals:

    final: